The Play-Based Organization: Leveraging Individual Creativity for Organizational, Outcomes-Based Innovation
Does game play hold the key to a better employee experience?
These days, the average employee already works hard, but navigating constant meetings, demanding tasks, deadlines, and trainings to keep up with the consistently-evolving corporate landscape through an entire pandemic often leaves them burned out and overwhelmed. The rules for engagement in business and in life are changing…and employees are demanding to be more active in creating the new rules.
In The Play-Based Organization: Leveraging Individual Creativity for Organizational, Outcomes-Based Innovation, Dr. Sandra Cleveland tackles employee disengagement spurned on by rigid company cultures by using the one tool many employers fail to realize can boost morale and save their company roster: game play. Employees who are emotionally and psychologically attached to their jobs and the workplace themselves is critical to stellar performance; gamification is a practical solution to increasing productivity, while letting the adults play!
Immerse yourself in the pages as Dr. Cleveland redefines the definition of employees and the workplace, while providing strategies to thread gamification with corporate success. We used to play for self-development, right? Why not play to WIN? If you want to find joy inside the 9-5 as well as home, The Play-Based Organization: Leveraging Individual Creativity for Organizational, Outcomes-Based Innovation is the book for you. Now…let’s play!